But for many weapons spending skill points into them raises the crit chance a lot more than raising luck which is 10 % at best. I like the idea of getting a bonus to critical hits, in most of these kind of games having a high crit chance turns you into a killer machine. Having a better chance to hit is a nice bonus, although it doesn't matter as much by far, as upgrading your weapon skill. Action points are pretty valuable, being able to shoot two or three times makes a big difference. Good skill as it gives you the most action points. Maybe it would be a good idea to point out why I think intelligence is good. But in my opinion getting a lot of skill points allows you to try out different things - which adds fun to the game. This would help to improve other attributes, and make the characters stronger overall. I think Intelligence could be lowered if you exactly knew which skills are necessary and which you don't need, or stick to just one weapon class per character (= powergaming). From a roleplaying point of view they might be a little bit too smart :) But that's where I went for fun to play characters instead of being "realistic".
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